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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley<riley@ece.gatech.edu>
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*/
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// Interface between ns3 and the network animator
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#ifndef ANIMATION_INTERFACE__H
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#define ANIMATION_INTERFACE__H
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#include <string>
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#include "ns3/ptr.h"
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#include "ns3/net-device.h"
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#include "ns3/nstime.h"
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#include "ns3/log.h"
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#include "ns3/node-list.h"
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namespace ns3 {
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class NetModel;
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/**
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* \brief Interface to network animator
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*
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* Provides functions that facilitate communications with an
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* external or internal network animator.
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*/
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class AnimationInterface
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{
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public:
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/**
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* @brief Construct the animator interface. No arguments needed.
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*/
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AnimationInterface ();
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/**
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* @brief Destructor for the animator interface.
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*/
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~AnimationInterface ();
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/**
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* @brief Specify that animation commands are to be written
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* to the specified output file.
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*
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* This call is used to write the animation information to a text
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* file that can later be used as input to the network animator tool.
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*
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* @param fn The name of the output file.
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* @returns true if successful open.
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*/
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bool SetOutputFile (const std::string& fn);
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/**
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* @brief Specify that animation commands are to be written to
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* a socket.
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*
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* This call is used to set the ns3 process in server mode, waiting
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* for a TCP connection from the animator. This call will not
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* return until the animator connects in, or if the bind to the
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* specified port fails.
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*
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* @param port Port number to bind to.
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* @returns true if connection created, false if bind failed.
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*/
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bool SetServerPort (uint16_t port);
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/**
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* @brief Writes the topology information and sets up the appropriate
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* animation packet tx callback
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*
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* Writes the topology information to the appropriate output, depending
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* on prior calls to SetOutputFile, SetServerPort, or SetInternalAnimation.
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* Then creates the callbacks needed for the animator to start processing
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* packets.
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*
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*/
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void StartAnimation ();
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/**
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* @brief Closes the interface to the animator.
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*
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*/
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void StopAnimation ();
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private:
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// Packet tx animation callback
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void DevTxTrace (std::string context, Ptr<const Packet> p,
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Ptr<NetDevice> tx, Ptr<NetDevice> rx,
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Time txTime, Time rxTime);
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// Write specified amount of data to the specified handle
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int WriteN (int, const char*, uint32_t);
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private:
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int m_fHandle; // File handle for output (-1 if none)
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NetModel* m_model; // If non nil, points to the internal network model
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// for the interlan animator
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};
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}
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#endif
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