--- a/src/internet-node/tcp-socket-impl.cc Thu May 22 17:08:19 2008 -0400
+++ b/src/internet-node/tcp-socket-impl.cc Fri May 30 15:14:38 2008 -0400
@@ -926,7 +926,7 @@
uint32_t s = std::min (w, m_segmentSize); // Send no more than window
Ptr<Packet> p = m_pendingData->CopyFromSeq (s, m_firstPendingSequence,
m_nextTxSequence);
- NS_LOG_LOGIC("TcpSocketImpl " << this << " sendPendingData"
+ NS_LOG_LOGIC("TcpSocketImpl " << this << " SendPendingData"
<< " txseq " << m_nextTxSequence
<< " s " << s
<< " datasize " << p->GetSize() );
@@ -961,7 +961,7 @@
if (m_retxEvent.IsExpired () ) //go ahead and schedule the retransmit
{
Time rto = m_rtt->RetransmitTimeout ();
- NS_LOG_LOGIC ("Schedule retransmission timeout at time " <<
+ NS_LOG_LOGIC ("SendPendingData Schedule retransmission timeout at time " <<
Simulator::Now ().GetSeconds () << " to expire at time " <<
(Simulator::Now () + rto).GetSeconds () );
m_retxEvent = Simulator::Schedule (rto,&TcpSocketImpl::ReTxTimeout,this);
@@ -978,7 +978,7 @@
// Note the high water mark
m_highTxMark = std::max (m_nextTxSequence, m_highTxMark);
}
- NS_LOG_LOGIC ("Sent "<<nPacketsSent<<" packets");
+ NS_LOG_LOGIC ("SendPendingData Sent "<<nPacketsSent<<" packets");
NS_LOG_LOGIC("RETURN SendPendingData");
return (nPacketsSent>0);
}