#include "ns3/simulator.h"
#include "ns3/random-variable.h"
#include "ns3/random-variable-default-value.h"
#include "ns3/component-manager.h"
#include "random-waypoint-mobility-model.h"
#include "random-position.h"
namespace ns3 {
static RandomVariableDefaultValue
g_speed ("RandomWaypointSpeed",
"A random variable used to pick the speed of a random waypoint model.",
"Uniform:0.3:0.7");
static RandomVariableDefaultValue
g_pause ("RandomWaypointPause",
"A random variable used to pick the pause of a random waypoint model.",
"Constant:2");
static ClassIdDefaultValue
g_position ("RandomWaypointPosition",
"A random position model used to pick the next waypoint position.",
RandomPosition::iid,
"RandomPositionRectangle");
const ClassId RandomWaypointMobilityModel::cid =
MakeClassId<RandomWaypointMobilityModel> ("RandomWaypointMobilityModel", MobilityModel::iid);
RandomWaypointMobilityModelParameters::RandomWaypointMobilityModelParameters ()
: m_speed (g_speed.GetCopy ()),
m_pause (g_pause.GetCopy ())
{
m_position = ComponentManager::Create<RandomPosition> (g_position.GetValue (),
RandomPosition::iid);
}
RandomWaypointMobilityModelParameters::RandomWaypointMobilityModelParameters (Ptr<RandomPosition> randomPosition,
const RandomVariable &speed,
const RandomVariable &pause)
: m_speed (speed.Copy ()),
m_pause (pause.Copy ()),
m_position (randomPosition)
{}
void
RandomWaypointMobilityModelParameters::SetWaypointPositionModel (Ptr<RandomPosition> randomPosition)
{
m_position = randomPosition;
}
void
RandomWaypointMobilityModelParameters::SetSpeed (const RandomVariable &speed)
{
delete m_speed;
m_speed = speed.Copy ();
}
void
RandomWaypointMobilityModelParameters::SetPause (const RandomVariable &pause)
{
delete m_pause;
m_pause = pause.Copy ();
}
void
RandomWaypointMobilityModelParameters::DoDispose (void)
{
m_position = 0;
delete m_pause;
delete m_speed;
m_pause = 0;
m_speed = 0;
}
Ptr<RandomWaypointMobilityModelParameters>
RandomWaypointMobilityModelParameters::GetCurrent (void)
{
static Ptr<RandomWaypointMobilityModelParameters> parameters = 0;
if (parameters == 0 ||
g_position.IsDirty () ||
g_pause.IsDirty () ||
g_speed.IsDirty ())
{
parameters = Create<RandomWaypointMobilityModelParameters> ();
}
return parameters;
}
RandomWaypointMobilityModel::RandomWaypointMobilityModel ()
: m_parameters (RandomWaypointMobilityModelParameters::GetCurrent ())
{}
RandomWaypointMobilityModel::RandomWaypointMobilityModel (Ptr<RandomWaypointMobilityModelParameters> parameters)
: m_parameters (parameters)
{
Simulator::ScheduleNow (&RandomWaypointMobilityModel::Start, this);
}
void
RandomWaypointMobilityModel::Start (void)
{
Position m_current = m_helper.GetCurrentPosition ();
Position destination = m_parameters->m_position->Get ();
double speed = m_parameters->m_speed->GetValue ();
Time pause = Seconds (m_parameters->m_pause->GetValue ());
double dx = (destination.x - m_current.x) * speed;
double dy = (destination.y - m_current.y) * speed;
double dz = (destination.z - m_current.z) * speed;
m_helper.Reset (Speed (dx,dy,dz), pause);
Time travelDelay = Seconds (CalculateDistance (destination, m_current) / speed);
m_event = Simulator::Schedule (travelDelay + pause,
&RandomWaypointMobilityModel::Start, this);
}
Position
RandomWaypointMobilityModel::DoGet (void) const
{
return m_helper.GetCurrentPosition ();
}
void
RandomWaypointMobilityModel::DoSet (const Position &position)
{
m_helper.InitializePosition (position);
Simulator::Remove (m_event);
Start ();
}
} // namespace ns3