src/node/random-waypoint-mobility-model.cc
author Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
Wed, 18 Jul 2007 14:11:33 +0200
changeset 1602 c100368541c3
parent 1601 84805e29dd21
child 1603 e54bfec07c72
permissions -rw-r--r--
add cid support to waypoint model

#include "ns3/simulator.h"
#include "ns3/random-variable.h"
#include "ns3/random-variable-default-value.h"
#include "ns3/component-manager.h"
#include "random-waypoint-mobility-model.h"
#include "random-position.h"

namespace ns3 {

static RandomVariableDefaultValue
g_speed ("RandomWaypointSpeed",
	 "A random variable used to pick the speed of a random waypoint model.",
	 "Uniform:0.3:0.7");

static RandomVariableDefaultValue
g_pause ("RandomWaypointPause",
	 "A random variable used to pick the pause of a random waypoint model.",
	 "Constant:2");

static ClassIdDefaultValue
g_position ("RandomWaypointPosition",
	    "A random position model used to pick the next waypoint position.",
	    RandomPosition::iid,
	    "RandomPositionRectangle");

const ClassId RandomWaypointMobilityModel::cid = 
  MakeClassId<RandomWaypointMobilityModel> ("RandomWaypointMobilityModel", MobilityModel::iid);

RandomWaypointMobilityModelParameters::RandomWaypointMobilityModelParameters ()
  : m_speed (g_speed.GetCopy ()),
    m_pause (g_pause.GetCopy ())
{
  m_position = ComponentManager::Create<RandomPosition> (g_position.GetValue (), 
							 RandomPosition::iid);
}
RandomWaypointMobilityModelParameters::RandomWaypointMobilityModelParameters (Ptr<RandomPosition> randomPosition,
									      const RandomVariable &speed,
									      const RandomVariable &pause)
  : m_speed (speed.Copy ()),
    m_pause (pause.Copy ()),
    m_position (randomPosition)
{}
void 
RandomWaypointMobilityModelParameters::SetWaypointPositionModel (Ptr<RandomPosition> randomPosition)
{
  m_position = randomPosition;
}
void 
RandomWaypointMobilityModelParameters::SetSpeed (const RandomVariable &speed)
{
  delete m_speed;
  m_speed = speed.Copy ();
}
void 
RandomWaypointMobilityModelParameters::SetPause (const RandomVariable &pause)
{
  delete m_pause;
  m_pause = pause.Copy ();
}
void 
RandomWaypointMobilityModelParameters::DoDispose (void)
{
  m_position = 0;
  delete m_pause;
  delete m_speed;
  m_pause = 0;
  m_speed = 0;  
}

Ptr<RandomWaypointMobilityModelParameters>
RandomWaypointMobilityModelParameters::GetCurrent (void)
{
  static Ptr<RandomWaypointMobilityModelParameters> parameters = 0;
  if (parameters == 0 ||
      g_position.IsDirty () ||
      g_pause.IsDirty () ||
      g_speed.IsDirty ())
    {
      parameters = Create<RandomWaypointMobilityModelParameters> ();
    }
  return parameters;
}

RandomWaypointMobilityModel::RandomWaypointMobilityModel ()
  : m_parameters (RandomWaypointMobilityModelParameters::GetCurrent ())
{}

RandomWaypointMobilityModel::RandomWaypointMobilityModel (Ptr<RandomWaypointMobilityModelParameters> parameters)
  : m_parameters (parameters)
{
  Simulator::ScheduleNow (&RandomWaypointMobilityModel::Start, this);
}

void
RandomWaypointMobilityModel::Start (void)
{
  Position m_current = m_helper.GetCurrentPosition ();
  Position destination = m_parameters->m_position->Get ();
  double speed = m_parameters->m_speed->GetValue ();
  Time pause = Seconds (m_parameters->m_pause->GetValue ());
  double dx = (destination.x - m_current.x) * speed;
  double dy = (destination.y - m_current.y) * speed;
  double dz = (destination.z - m_current.z) * speed;

  m_helper.Reset (Speed (dx,dy,dz), pause);
  Time travelDelay = Seconds (CalculateDistance (destination, m_current) / speed);
  m_event = Simulator::Schedule (travelDelay + pause,
				 &RandomWaypointMobilityModel::Start, this);
}

Position 
RandomWaypointMobilityModel::DoGet (void) const
{
  return m_helper.GetCurrentPosition ();
}
void 
RandomWaypointMobilityModel::DoSet (const Position &position)
{
  m_helper.InitializePosition (position);
  Simulator::Remove (m_event);
  Start ();
}


} // namespace ns3