/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
*/
// Implementation for ns3 Application base class.
// George F. Riley, Georgia Tech, Fall 2006
#include "application.h"
#include "ns3/node.h"
#include "ns3/nstime.h"
#include "ns3/random-variable.h"
#include "ns3/simulator.h"
using namespace std;
namespace ns3 {
// Application Methods
// \brief Application Constructor
Application::Application(Ptr<Node> n)
: m_node (n),
m_startVar(0), m_stopVar(0),
m_start(false), m_stop(false)
{
m_node->Ref ();
}
Application::Application(const Application& o)
: m_node(0), m_startVar(0), m_stopVar(0),
m_start(false), m_stop(false)
{ // Copy constructor
m_node = o.m_node;
m_node->Ref ();
// Copy the start and stop random variables if they exist
if (o.m_startVar) m_startVar = o.m_startVar->Copy();
if (o.m_stopVar) m_stopVar = o.m_stopVar->Copy();
if (o.m_start) ScheduleStart();
if (o.m_stop) ScheduleStop();
}
// \brief Application Destructor
Application::~Application()
{}
void
Application::DoDispose (void)
{
if (m_node != 0)
{
m_node->Unref ();
m_node = 0;
}
if (m_start)
{
Simulator::Cancel(m_startEvent);
m_start = false;
}
if (m_stop)
{
Simulator::Cancel(m_stopEvent);
m_stop = false;
}
delete m_startVar;
m_startVar = 0;
delete m_stopVar;
m_stopVar = 0;
}
Application& Application::operator=(const Application& rhs)
{
if (this == &rhs) return *this; // Self assignment
m_node->Unref ();
m_node = 0;
m_node = rhs.m_node;
m_node->Ref ();
delete m_startVar;
m_startVar = 0;
if (rhs.m_startVar) m_startVar = rhs.m_startVar->Copy();
delete m_stopVar;
m_stopVar = 0;
if (rhs.m_stopVar) m_stopVar = rhs.m_stopVar->Copy();
m_start = false;
if (rhs.m_start) ScheduleStart();
if (rhs.m_stop) ScheduleStop();
return *this;
}
// \brief Specify application start time
// The virtual method STartApp will be called at the time
// specified by startTime.
// \param Time to start application (absolute time, from start of simulation)
void Application::Start(const Time& startTime)
{
delete m_startVar;
m_startVar = new ConstantVariable(startTime.GetSeconds());
ScheduleStart();
}
void Application::Start(const RandomVariable& startVar)
{ // Start at random time
delete m_startVar;
m_startVar = startVar.Copy();
ScheduleStart();
}
// \brief Specify application stop time
// The virtual method StopApp will be called at the time
// specified by stopTime.
// \param Time to stop application (absolute time, from start of simulation)
void Application::Stop(const Time& stopTime)
{
delete m_stopVar;
m_stopVar = new ConstantVariable(stopTime.GetSeconds());
ScheduleStop();
}
void Application::Stop(const RandomVariable& stopVar)
{ // Stop at random time
delete m_stopVar;
m_stopVar = stopVar.Copy();
ScheduleStop();
}
// \brief Assign this application to a given node
// Called by the application manager capability when adding
// an application to a node.
void Application::SetNode(Ptr<Node> n)
{
if (m_node != 0)
{
m_node->Unref ();
}
m_node = n;
m_node->Ref ();
}
Ptr<Node> Application::PeekNode() const
{
return m_node;
}
// Protected methods
// StartApp and StopApp will likely be overridden by application subclasses
void Application::StartApplication()
{ // Provide null functionality in case subclass is not interested
}
void Application::StopApplication()
{ // Provide null functionality in case subclass is not interested
}
// Private helpers
void Application::ScheduleStart()
{
m_startEvent = Simulator::Schedule(Seconds(m_startVar->GetValue()) -
Simulator::Now(),
&Application::StartApplication, this);
m_start = true;
}
void Application::ScheduleStop()
{
m_stopEvent = Simulator::Schedule(Seconds(m_stopVar->GetValue()) -
Simulator::Now(),
&Application::StopApplication, this);
m_stop = true;
}
} //namespace ns3