/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/random-variable-default-value.h"
#include "ns3/rectangle-default-value.h"
#include "ns3/simulator.h"
#include <algorithm>
#include <cmath>
#include "random-direction-mobility-model.h"
namespace ns3 {
const double RandomDirectionMobilityModel::PI = 3.1415;
const InterfaceId RandomDirectionMobilityModel::iid =
MakeInterfaceId ("RandomDirectionMobilityModel", MobilityModel::iid);
const ClassId RandomDirectionMobilityModel::cid =
MakeClassId<RandomDirectionMobilityModel> ("RandomDirectionMobilityModel",
RandomDirectionMobilityModel::iid);
static RandomVariableDefaultValue
g_speedVariable ("RandomDirectionSpeed",
"A random variable to control the speed of a RandomDirection mobility model.",
"Uniform:1:2");
static RandomVariableDefaultValue
g_pauseVariable ("RandomDirectionPause",
"A random variable to control the duration "
"of the pause of a RandomDiretion mobility model.",
"Constant:2");
static RectangleDefaultValue
g_bounds ("RandomDirectionArea",
"The bounding area for the RandomDirection model.",
-100, 100, -100, 100);
RandomDirectionParameters::RandomDirectionParameters ()
: m_bounds (g_bounds.GetValue ()),
m_speedVariable (g_speedVariable.GetCopy ()),
m_pauseVariable (g_pauseVariable.GetCopy ())
{}
RandomDirectionParameters::RandomDirectionParameters (const Rectangle &bounds,
const RandomVariable &speedVariable,
const RandomVariable &pauseVariable)
: m_bounds (bounds),
m_speedVariable (speedVariable.Copy ()),
m_pauseVariable (pauseVariable.Copy ())
{}
RandomDirectionParameters::~RandomDirectionParameters ()
{
delete m_speedVariable;
delete m_pauseVariable;
m_speedVariable = 0;
m_pauseVariable = 0;
}
void
RandomDirectionParameters::SetSpeed (const RandomVariable &speedVariable)
{
delete m_speedVariable;
m_speedVariable = speedVariable.Copy ();
}
void
RandomDirectionParameters::SetPause (const RandomVariable &pauseVariable)
{
delete m_pauseVariable;
m_pauseVariable = pauseVariable.Copy ();
}
void
RandomDirectionParameters::SetBounds (const Rectangle &bounds)
{
m_bounds = bounds;
}
Ptr<RandomDirectionParameters>
RandomDirectionParameters::GetCurrent (void)
{
static Ptr<RandomDirectionParameters> parameters = 0;
if (parameters == 0 ||
g_bounds.IsDirty () ||
g_speedVariable.IsDirty () ||
g_pauseVariable.IsDirty ())
{
parameters = Create<RandomDirectionParameters> ();
g_bounds.ClearDirtyFlag ();
g_speedVariable.ClearDirtyFlag ();
g_pauseVariable.ClearDirtyFlag ();
}
return parameters;
}
RandomDirectionMobilityModel::RandomDirectionMobilityModel ()
: m_parameters (RandomDirectionParameters::GetCurrent ())
{
SetInterfaceId (RandomDirectionMobilityModel::iid);
m_event = Simulator::ScheduleNow (&RandomDirectionMobilityModel::Start, this);
}
RandomDirectionMobilityModel::RandomDirectionMobilityModel (Ptr<RandomDirectionParameters> parameters)
: m_parameters (parameters)
{
SetInterfaceId (RandomDirectionMobilityModel::iid);
m_event = Simulator::ScheduleNow (&RandomDirectionMobilityModel::Start, this);
}
void
RandomDirectionMobilityModel::DoDispose (void)
{
m_parameters = 0;
// chain up.
MobilityModel::DoDispose ();
}
void
RandomDirectionMobilityModel::Start (void)
{
double direction = UniformVariable::GetSingleValue (0, 2 * PI);
SetDirectionAndSpeed (direction);
}
void
RandomDirectionMobilityModel::SetDirectionAndSpeed (double direction)
{
double speed = m_parameters->m_speedVariable->GetValue ();
const Speed vector (std::cos (direction) * speed,
std::sin (direction) * speed,
0.0);
Time pause = Seconds (m_parameters->m_pauseVariable->GetValue ());
Position position = m_helper.GetCurrentPosition (m_parameters->m_bounds);
m_helper.Reset (vector, pause);
Position next = m_parameters->m_bounds.CalculateIntersection (position, vector);
Time delay = Seconds (CalculateDistance (position, next) / speed);
m_event = Simulator::Schedule (delay + pause,
&RandomDirectionMobilityModel::ResetDirectionAndSpeed, this);
NotifyCourseChange ();
}
void
RandomDirectionMobilityModel::ResetDirectionAndSpeed (void)
{
double direction = UniformVariable::GetSingleValue (0, PI);
Position position = m_helper.GetCurrentPosition (m_parameters->m_bounds);
switch (m_parameters->m_bounds.GetClosestSide (position))
{
case Rectangle::RIGHT:
direction += PI / 2;
break;
case Rectangle::LEFT:
direction += - PI / 2;
break;
case Rectangle::TOP:
direction += PI;
break;
case Rectangle::BOTTOM:
direction += 0.0;
break;
}
SetDirectionAndSpeed (direction);
}
Position
RandomDirectionMobilityModel::DoGet (void) const
{
return m_helper.GetCurrentPosition (m_parameters->m_bounds);
}
void
RandomDirectionMobilityModel::DoSet (const Position &position)
{
m_helper.InitializePosition (position);
Simulator::Remove (m_event);
m_event = Simulator::ScheduleNow (&RandomDirectionMobilityModel::Start, this);
}
Speed
RandomDirectionMobilityModel::DoGetSpeed (void) const
{
return m_helper.GetSpeed ();
}
} // namespace ns3