src/internet-stack/udp-l4-protocol.h
author Tom Henderson <tomh@tomh.org>
Wed, 19 Nov 2008 16:41:17 -0800
changeset 3877 5091e3a14b26
parent 3820 c04ecfdce1ef
child 3997 a66553c56a8f
permissions -rw-r--r--
Drop trace notification when outgoing interface is down

/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005,2006,2007 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef UDP_L4_PROTOCOL_H
#define UDP_L4_PROTOCOL_H

#include <stdint.h>

#include "ns3/packet.h"
#include "ns3/ipv4-address.h"
#include "ns3/ptr.h"
#include "ipv4-end-point-demux.h"
#include "ipv4-l4-protocol.h"

namespace ns3 {

class Node;
class Socket;
/**
 * \ingroup udp
 * \brief Implementation of the UDP protocol
 */
class UdpL4Protocol : public Ipv4L4Protocol {
public:
  static TypeId GetTypeId (void);
  static const uint8_t PROT_NUMBER;

  UdpL4Protocol ();
  virtual ~UdpL4Protocol ();

  void SetNode (Ptr<Node> node);

  virtual int GetProtocolNumber (void) const;

  /**
   * \return A smart Socket pointer to a UdpSocket, allocated by this instance
   * of the UDP protocol
   */
  Ptr<Socket> CreateSocket (void);

  Ipv4EndPoint *Allocate (void);
  Ipv4EndPoint *Allocate (Ipv4Address address);
  Ipv4EndPoint *Allocate (uint16_t port);
  Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
  Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
                          Ipv4Address peerAddress, uint16_t peerPort);

  void DeAllocate (Ipv4EndPoint *endPoint);

  // called by UdpSocket.
  /**
   * \brief Send a packet via UDP
   * \param packet The packet to send
   * \param saddr The source Ipv4Address
   * \param daddr The destination Ipv4Address
   * \param sport The source port number
   * \param dport The destination port number
   */
  void Send (Ptr<Packet> packet,
             Ipv4Address saddr, Ipv4Address daddr, 
             uint16_t sport, uint16_t dport);
  /**
   * \brief Receive a packet up the protocol stack
   * \param p The Packet to dump the contents into
   * \param source The source's Ipv4Address
   * \param destination The destinations Ipv4Address
   * \param interface the interface from which the packet is coming.
   */
  // inherited from Ipv4L4Protocol
  virtual enum Ipv4L4Protocol::RxStatus Receive(Ptr<Packet> p, 
                                                Ipv4Address const &source,
                                                Ipv4Address const &destination,
                       Ptr<Ipv4Interface> interface);

  virtual void ReceiveIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
                            uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
                            Ipv4Address payloadSource,Ipv4Address payloadDestination,
                            const uint8_t payload[8]);
protected:
  virtual void DoDispose (void);
private:
  Ptr<Node> m_node;
  Ipv4EndPointDemux *m_endPoints;
  bool m_calcChecksum;
};

}; // namespace ns3

#endif /* UDP_L4_PROTOCOL_H */