/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ns-2 simple.tcl script (ported from ns-2)
* Originally authored by Steve McCanne, 12/19/1996
*/
// Port of ns-2/tcl/ex/simple.tcl to ns-3
//
// Network topology
//
// n0
// \ 5 Mb/s, 2ms
// \ 1.5Mb/s, 10ms
// n2 -------------------------n3
// /
// / 5 Mb/s, 2ms
// n1
//
// - all links are p2p links with indicated one-way BW/delay
// - CBR/UDP flows from n0 to n3, and from n3 to n1
// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// (i.e., DataRate of 448,000 bps)
// - DropTail queues
// - Tracing of queues and packet receptions to file "simple-p2p.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/trace-writer.h"
#include "ns3/internet-node.h"
#include "ns3/p2p-channel.h"
#include "ns3/p2p-net-device.h"
#include "ns3/mac-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/arp-ipv4-interface.h"
#include "ns3/ipv4.h"
#include "ns3/datagram-socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/drop-tail.h"
#include "ns3/trace-writer.h"
#include "ns3/llc-snap-header.h"
#include "ns3/arp-header.h"
#include "ns3/ipv4-header.h"
#include "ns3/udp-header.h"
#include "ns3/node-list.h"
#include "ns3/trace-root.h"
#include "ns3/p2p-topology.h"
#include "ns3/onoff-application.h"
#include "ns3/application-list.h"
#include "ns3/random-variable.h"
using namespace ns3;
class AsciiTrace
{
public:
AsciiTrace (std::string filename);
~AsciiTrace ();
void TraceAllQueues (void);
void TraceAllNetDeviceRx (void);
private:
void LogDevQueue (TraceContext const &context, const Packet &p);
void LogDevRx (TraceContext const &context, Packet &p);
std::ofstream m_os;
};
AsciiTrace::AsciiTrace (std::string filename)
{
m_os.open (filename.c_str ());
}
AsciiTrace::~AsciiTrace ()
{
m_os.close ();
}
void
AsciiTrace::TraceAllQueues (void)
{
TraceRoot::Connect ("/nodes/*/ipv4/interfaces/*/netdevice/queue/*",
MakeCallback (&AsciiTrace::LogDevQueue, this));
}
void
AsciiTrace::TraceAllNetDeviceRx (void)
{
TraceRoot::Connect ("/nodes/*/ipv4/interfaces/*/netdevice/rx",
MakeCallback (&AsciiTrace::LogDevRx, this));
}
void
AsciiTrace::LogDevQueue (TraceContext const &context, Packet const &p)
{
enum Queue::TraceType type;
context.Get (type);
switch (type)
{
case Queue::ENQUEUE:
m_os << "+ ";
break;
case Queue::DEQUEUE:
m_os << "- ";
break;
case Queue::DROP:
m_os << "d ";
break;
}
m_os << Simulator::Now ().GetSeconds () << " ";
NodeList::NodeIndex nodeIndex;
context.Get (nodeIndex);
m_os << "node=" << NodeList::GetNode (nodeIndex)->GetId () << " ";
Ipv4::InterfaceIndex interfaceIndex;
context.Get (interfaceIndex);
m_os << "interface=" << interfaceIndex << " ";
m_os << "pkt-uid=" << p.GetUid () << " ";
m_os << std::endl;
}
void
AsciiTrace::LogDevRx (TraceContext const &context, Packet &p)
{
m_os << "r " << Simulator::Now ().GetSeconds () << " ";
NodeList::NodeIndex nodeIndex;
context.Get (nodeIndex);
m_os << "node=" << NodeList::GetNode (nodeIndex)->GetId () << " ";
Ipv4::InterfaceIndex interfaceIndex;
context.Get (interfaceIndex);
m_os << "interface=" << interfaceIndex << " ";
m_os << "pkt-uid=" << p.GetUid () << " ";
m_os << std::endl;
}
int main (int argc, char *argv[])
{
#if 0
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
DebugComponentEnable("Channel");
DebugComponentEnable("PointToPointChannel");
DebugComponentEnable("PointToPointNetDevice");
#endif
// Optionally, specify some default values for Queue objects.
// For this example, we specify that we want each queue to
// be a DropTail queue, with a limit of 30 packets.
// Specify DropTail for default queue type (note. this is actually
// the default, but included here as an example).
Queue::Default(DropTailQueue());
// Specify limit of 30 in units of packets (not implemented).
// Queue::Default().SetLimitPackets(30);
// The node factory is designed to allow user specification
// of the "type" of node desired for each node creation. This
// is done by creating a node object (the inNode below), configuring
// the object with the desired capabilities, and pushing the node
// object on the prototype stack. In this simple example, the
// default behavior of an InternetNode is adequate, so we don't
// do any configuration in this simple example.
InternetNode inNode;
Node::PushNodePrototype(inNode);
// Next create the physical node topology using the node factory
Node* n0 = Node::Create();
Node* n1 = Node::Create();
Node* n2 = Node::Create();
Node* n3 = Node::Create();
PointToPointTopology::AddPointToPointLink (
n0, Ipv4Address("10.1.1.1"),
n2, Ipv4Address("10.1.1.2"),
5000000, MilliSeconds(2));
PointToPointTopology::AddPointToPointLink (
n1, Ipv4Address("10.1.2.1"),
n2, Ipv4Address("10.1.2.2"),
DataRate(5000000), MilliSeconds(2));
PointToPointTopology::AddPointToPointLink (
n2, Ipv4Address("10.1.3.1"),
n3, Ipv4Address("10.1.3.2"),
DataRate(1500000), MilliSeconds(10));
// Create the OnOff application to send UDP datagrams of size
// 210 bytes at a rate of 448 Kb/s
OnOffApplication* ooff0 = new OnOffApplication(
*n0,
Ipv4Address("10.1.3.2"),
80,
ConstantVariable(1),
ConstantVariable(0),
DataRate(448000),
210);
// Add to Node's ApplicationList (takes ownership of pointer)
n0->GetApplicationList()->Add(ooff0);
// Start the application
ooff0->Start(Seconds(1.0));
// Create a similar flow from n3 to n1, starting at time 1.1 seconds
OnOffApplication* ooff1 = new OnOffApplication(
*n3,
Ipv4Address("10.1.2.1"),
80,
ConstantVariable(1),
ConstantVariable(0),
DataRate(448000),
210);
// Add to Node's ApplicationList (takes ownership of pointer)
n3->GetApplicationList()->Add(ooff1);
// Start the application
ooff1->Start(Seconds(1.1));
// Here, finish off packet routing configuration
// This will likely set by some global StaticRouting object in the future
n0->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1);
n3->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1);
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
// Trace output will be sent to the simple-p2p.tr file
AsciiTrace trace ("simple-p2p.tr");
trace.TraceAllQueues ();
trace.TraceAllNetDeviceRx ();
Simulator::StopAt (Seconds(10.0));
Simulator::Run ();
Simulator::Destroy ();
}