--- a/src/node/node.cc Mon Mar 19 21:13:06 2007 -0700
+++ b/src/node/node.cc Mon Mar 19 22:19:38 2007 -0700
@@ -23,15 +23,24 @@
// George F. Riley, Georgia Tech, Fall 2006
#include "node.h"
+#include "internet-node.h"
namespace ns3{
-uint32_t Node::m_nodeId = 0;
+uint32_t Node::g_nextId = 0;
+Node::SmartNodeVec_t Node::g_prototypes; // The node prototypes stack
+Node::SmartNodeVec_t Node::g_nodes; // All nodes
Node::Node()
- : m_id(m_nodeId), m_sid(0)
+ : m_id(g_nextId), m_sid(0)
{
- m_nodeId++;
+ g_nextId++;
+}
+
+Node::Node(uint32_t sid)
+ : m_id(g_nextId), m_sid(sid)
+{
+ g_nextId++;
}
Node::~Node ()
@@ -55,6 +64,61 @@
m_sid = s;
}
+// Node stack creation and management routines.
+Node* Node::Create()
+{
+ if (g_prototypes.Empty()) CreateDefaultPrototype();
+ Node* n = g_prototypes.Back()->Copy(); // Copy the top of the stack
+ n->m_id = g_nextId++; // Set unique node id
+ g_nodes.Add(n); // Add to list of known nodes
+ return n;
+}
+
+Node* Node::Create(uint32_t sid)
+{ // Create with distributed simulation systemid
+ // ! Need to check if sid matches DistributedSimulator system id,
+ // and create an empty (ghost) node if so. Code this later
+ Node* n = Create(sid);
+ return n;
+}
+
+Node* Node::GetNodePrototype()
+{ // Get node* to top of prototypes stack
+ if (g_prototypes.Empty()) CreateDefaultPrototype();
+ return g_prototypes.Back();
+}
+
+Node* Node::PushNodePrototype(const Node& n)
+{ // Add a new node to the top of the prototypes stack
+ g_prototypes.Add(n.Copy());
+ return g_prototypes.Back();
+}
+
+Node* Node::PushNodePrototype()
+{ // Replicate the top of the prototype stack
+ if (g_prototypes.Empty()) CreateDefaultPrototype();
+ g_prototypes.Add(GetNodePrototype()->Copy());
+ return g_prototypes.Back();
+}
+
+void Node::PopNodePrototype()
+{
+ if (!g_prototypes.Empty()) g_prototypes.Remove();
+}
+
+void Node::ClearAll()
+{ // Delete all nodes for memory leak checking, including prototypes
+ g_nodes.Clear();
+ g_prototypes.Clear();
+}
+
+// Private method to ceate a reasonable default if stack is empty
+void Node::CreateDefaultPrototype()
+{
+ Node* n = new InternetNode();
+ g_prototypes.Add(n);
+}
+
L3Demux*
Node::GetL3Demux() const
{