/* -*- Mode:C++; c-basic-offset:4; tab-width:4; indent-tabs-mode:nil -*- */
/*
* Copyright (c) 2006 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UI_VARIABLE_TRACER_H
#define UI_VARIABLE_TRACER_H
#include "ns3/callback.h"
#include <stdint.h>
namespace ns3 {
class UiVariableTracerBase {
public:
typedef Callback<void, uint64_t, uint64_t> ChangeNotifyCallback;
UiVariableTracerBase ()
: m_callback () {}
/* We don't want to copy the base callback. Only setCallback on
* a specific instance will do something to it. */
UiVariableTracerBase (UiVariableTracerBase const &o)
: m_callback () {}
UiVariableTracerBase &operator = (UiVariableTracerBase const &o) {
return *this;
}
~UiVariableTracerBase () {}
void SetCallback(ChangeNotifyCallback callback) {
m_callback = callback;
}
protected:
void Notify (uint64_t oldVal, uint64_t newVal) {
if (oldVal != newVal && !m_callback.IsNull ()) {
m_callback (oldVal, newVal);
}
}
private:
ChangeNotifyCallback m_callback;
};
template <typename T>
class SiVariableTracer;
/**
* \brief trace variables of type "unsigned integer"
*
* This template class implements a POD type: it
* behaves like any other variable of type "unsigned integer"
* except that it also reports any changes to its
* value with its internal callback.
*
* To instantiate a 32-bit unsigned variable (to store
* a TCP counter for example), you would create a variable of type
* ns3::UiVariableTracer<uint32_t> :
\code
#include <stdint.h>
#include "ns3/ui-traced-variable.tcc"
ns3::UiVariableTracer<uint32_t> var;
\endcode
* and you would use it like any other variable of type uint32_t:
\code
var += 12;
var = 10;
\endcode
*/
template <typename T>
class UiVariableTracer : public UiVariableTracerBase {
public:
UiVariableTracer ()
: m_var ()
{}
UiVariableTracer (T const &var)
: m_var (var)
{}
UiVariableTracer &operator = (UiVariableTracer const &o) {
Assign (o.Get ());
return *this;
}
template <typename TT>
UiVariableTracer &operator = (UiVariableTracer<TT> const &o) {
Assign (o.Get ());
return *this;
}
template <typename TT>
UiVariableTracer &operator = (SiVariableTracer<TT> const &o) {
Assign (o.Get ());
return *this;
}
UiVariableTracer &operator++ () {
Assign (Get () + 1);
return *this;
}
UiVariableTracer &operator-- () {
Assign (Get () - 1);
return *this;
}
UiVariableTracer operator++ (int) {
UiVariableTracer old (*this);
++*this;
return old;
}
UiVariableTracer operator-- (int) {
UiVariableTracer old (*this);
--*this;
return old;
}
operator T () const {
return Get ();
}
void Assign (T var) {
Notify (m_var, var);
m_var = var;
}
T Get (void) const {
return m_var;
}
private:
T m_var;
};
template <typename T>
UiVariableTracer<T> &operator += (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () + rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator -= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () - rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator *= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () * rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator /= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () / rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator <<= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () << rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator >>= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () >> rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator &= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () & rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator |= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () | rhs.Get ());
return lhs;
}
template <typename T>
UiVariableTracer<T> &operator ^= (UiVariableTracer<T> &lhs, UiVariableTracer<T> const &rhs) {
lhs.Assign (lhs.Get () ^ rhs.Get ());
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator += (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () + rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator -= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () - rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator *= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () * rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator /= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () / rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator <<= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () << rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator >>= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () >> rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator &= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () & rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator |= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () | rhs);
return lhs;
}
template <typename T, typename U>
UiVariableTracer<T> &operator ^= (UiVariableTracer<T> &lhs, U const &rhs) {
lhs.Assign (lhs.Get () ^ rhs);
return lhs;
}
}; // namespace ns3
#endif /* UI_VARIABLE_TRACER_H */