replace ComponentManager::Create and ClassId with InterfaceId::CreateObjest and InterfaceId
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef RANDOM_WAYPOINT_MOBILITY_MODEL_H
#define RANDOM_WAYPOINT_MOBILITY_MODEL_H
#include "static-speed-helper.h"
#include "mobility-model.h"
#include "random-position.h"
#include "ns3/ptr.h"
namespace ns3 {
class RandomVariable;
/**
* \brief the parameters which control the behavior of a random waypoint
* mobility model.
*/
class RandomWaypointMobilityModelParameters : public Object
{
public:
/**
* Default parameters from \valueref{RandomWaypointPause},
* and, \valueref{RandomWaypointPosition}.
*/
RandomWaypointMobilityModelParameters ();
/**
* \param randomPosition a random position model to choose the position of waypoints.
* \param speed a random variable to choose the speed
* \param pause a random variable to choose the pause delay
*/
RandomWaypointMobilityModelParameters (Ptr<RandomPosition> randomPosition,
const RandomVariable &speed,
const RandomVariable &pause);
/**
* \param randomPosition a random position model to choose the position of waypoints.
*/
void SetWaypointPositionModel (Ptr<RandomPosition> randomPosition);
/**
* \param speed a random variable to choose the speed
*/
void SetSpeed (const RandomVariable &speed);
/**
* \param pause a random variable to choose the pause delay
*/
void SetPause (const RandomVariable &pause);
private:
friend class RandomWaypointMobilityModel;
static Ptr<RandomWaypointMobilityModelParameters> GetCurrent (void);
virtual void DoDispose (void);
RandomVariable *m_speed;
RandomVariable *m_pause;
Ptr<RandomPosition> m_position;
};
/**
* \brief a random waypoint mobility model
*
* Each object chooses a random destination "waypoint", a random speed,
* and a random pause time: it then pauses for the specified pause time,
* and starts moving towards the specified destination with the specified
* speed. Once the destination is reached the process starts again.
*
* The implementation of this model is not 2d-specific. i.e. if you provide
* a 3d random waypoint position model to this mobility model, the model
* will still work.
*/
class RandomWaypointMobilityModel : public MobilityModel
{
public:
static InterfaceId iid (void);
/**
* Default parameters from \valueref{RandomWaypointPause},
* and, \valueref{RandomWaypointPosition}.
*/
RandomWaypointMobilityModel ();
/**
* \param parameters the parameters which control the behavior of this model.
*/
RandomWaypointMobilityModel (Ptr<RandomWaypointMobilityModelParameters> parameters);
private:
void Start (void);
void BeginWalk (void);
virtual Vector DoGetPosition (void) const;
virtual void DoSetPosition (const Vector &position);
virtual Vector DoGetVelocity (void) const;
StaticSpeedHelper m_helper;
Ptr<RandomWaypointMobilityModelParameters> m_parameters;
EventId m_event;
};
} // namespace ns3
#endif /* RANDOM_WAYPOINT_MOBILITY_MODEL_H */