/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TAP_BRIDGE_H
#define TAP_BRIDGE_H
#include "ns3/net-device.h"
#include "ns3/mac48-address.h"
#include "ns3/nstime.h"
namespace ns3 {
class Node;
/**
* \ingroup devices
* \defgroup tap-bridge TapBridge
*
* \brief A bridge to make it appear that a host is connected to an ns-3 net device.
*
* The Tap Bridge lives in a kind of a gray world somewhere between a Linux host and
* an ns-3 bridge device. From the Linux perspective, this code appears as the user
* mode handler for a Tap net device. That is, when the Linux host writes to the
* /dev/tapx device that we create for it, the write is redirected into the TapBridge
* and from that perspective, becomes a read. The TapBridge then redirects the data
* written (by the Linux host) to the tap device on out the ns-3 net device to which
* we are bridged. When a packet comes in from the ns-3 world to the ns-3 net device
* we are bridging, it appears via a callback from that net device. Our job is to
* take those bits and write them back to the host using the user mode handler for
* /dev/tapx. This write to the device will then appear to the Linux host as if a
* packet has arrived on its device.
*
* The upshot is that the Tap Bridge appears to bridge a tap device on a Linux host
* in the "real world" to an ns-3 net device in the simulation. In order to do this
* we need a "ghost node" in the simulation to hold the bridged ns-3 net device and
* this Tap Bridge. It won't actually do anything else in the simulation. You will
* be able to perform typical ns-3 operations on that node, but they will have no
* effect other than to set up, tear down and configure the net devices and bridges
* mentioned above.
*/
/**
* \ingroup tap-bridge
* \brief A bridge to make it appear that a host is connected to an ns-3 net device.
*/
class TapBridge : public NetDevice
{
public:
static TypeId GetTypeId (void);
TapBridge ();
virtual ~TapBridge ();
/** \brief Set the device to bridge.
*
* This method tells the bridge which ns-3 net device it should use to connect
* the simulation side of the bridge.
*
* \attention The ns-3 net device that is being set as the device must not
* have an IP address. This address is a property of the host Linux device.
*/
void SetBridgedDevice (Ptr<NetDevice> bridgedDevice);
// inherited from NetDevice base class.
virtual void SetName(const std::string name);
virtual std::string GetName(void) const;
virtual void SetIfIndex(const uint32_t index);
virtual uint32_t GetIfIndex(void) const;
virtual Ptr<Channel> GetChannel (void) const;
virtual Address GetAddress (void) const;
virtual bool SetMtu (const uint16_t mtu);
virtual uint16_t GetMtu (void) const;
virtual bool IsLinkUp (void) const;
virtual void SetLinkChangeCallback (Callback<void> callback);
virtual bool IsBroadcast (void) const;
virtual Address GetBroadcast (void) const;
virtual bool IsMulticast (void) const;
virtual Address GetMulticast (Ipv4Address multicastGroup) const;
virtual bool IsPointToPoint (void) const;
virtual bool IsBridge (void) const;
virtual bool Send (Ptr<Packet> packet, const Address& dest, uint16_t protocolNumber);
virtual bool SendFrom (Ptr<Packet> packet, const Address& source, const Address& dest, uint16_t protocolNumber);
virtual Ptr<Node> GetNode (void) const;
virtual void SetNode (Ptr<Node> node);
virtual bool NeedsArp (void) const;
virtual void SetReceiveCallback (NetDevice::ReceiveCallback cb);
virtual void SetPromiscReceiveCallback (NetDevice::PromiscReceiveCallback cb);
virtual bool SupportsSendFrom () const;
virtual Address GetMulticast (Ipv6Address addr) const;
protected:
virtual void DoDispose (void);
void ReceiveFromBridgedDevice (Ptr<NetDevice> device, Ptr<const Packet> packet, uint16_t protocol,
Address const &src, Address const &dst, PacketType packetType);
private:
/**
* Call out to a separate process running as suid root in order to get our
* tap device created. We do this to avoid having the entire simulation
* running as root. If this method returns, we'll have a socket waiting
* for us in m_sock that we can use to talk to the tap device.
*/
void CreateTap (void);
/**
* Figure out where the tap creation program lives on the system.
*/
std::string FindCreator (void);
NetDevice::ReceiveCallback m_rxCallback;
NetDevice::PromiscReceiveCallback m_promiscRxCallback;
Mac48Address m_address;
Ptr<Node> m_node;
std::string m_name;
uint32_t m_ifIndex;
uint16_t m_mtu;
int32_t m_sock;
std::string m_tapDeviceName;
std::string m_tapGateway;
std::string m_tapIp;
std::string m_tapMac;
std::string m_tapNetmask;
Ptr<NetDevice> m_bridgedDevice;
};
} // namespace ns3
#endif /* TAP_BRIDGE_H */