add back support for introspected doxygen.
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include <cmath>
#include "ns3/simulator.h"
#include "ns3/random-variable.h"
#include "random-waypoint-mobility-model.h"
#include "position-allocator.h"
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (RandomWaypointMobilityModel);
TypeId
RandomWaypointMobilityModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::RandomWaypointMobilityModel")
.SetParent<MobilityModel> ()
.SetGroupName ("Mobility")
.AddConstructor<RandomWaypointMobilityModel> ()
.AddAttribute ("Speed",
"A random variable used to pick the speed of a random waypoint model.",
UniformVariable (0.3, 0.7),
MakeRandomVariableAccessor (&RandomWaypointMobilityModel::m_speed),
MakeRandomVariableChecker ())
.AddAttribute ("Pause",
"A random variable used to pick the pause of a random waypoint model.",
ConstantVariable (2.0),
MakeRandomVariableAccessor (&RandomWaypointMobilityModel::m_pause),
MakeRandomVariableChecker ())
.AddAttribute ("Position",
"The position model used to pick a destination point.",
Ptr<PositionAllocator> (0),
MakePtrAccessor (&RandomWaypointMobilityModel::m_position),
MakePtrChecker<PositionAllocator> ());
return tid;
}
RandomWaypointMobilityModel::RandomWaypointMobilityModel ()
{
Simulator::ScheduleNow (&RandomWaypointMobilityModel::Start, this);
}
void
RandomWaypointMobilityModel::BeginWalk (void)
{
Vector m_current = m_helper.GetCurrentPosition ();
Vector destination = m_position->GetNext ();
double speed = m_speed.GetValue ();
double dx = (destination.x - m_current.x);
double dy = (destination.y - m_current.y);
double dz = (destination.z - m_current.z);
double k = speed / std::sqrt (dx*dx + dy*dy + dz*dz);
m_helper.Reset (Vector (k*dx, k*dy, k*dz));
Time travelDelay = Seconds (CalculateDistance (destination, m_current) / speed);
m_event = Simulator::Schedule (travelDelay,
&RandomWaypointMobilityModel::Start, this);
NotifyCourseChange ();
}
void
RandomWaypointMobilityModel::Start (void)
{
Time pause = Seconds (m_pause.GetValue ());
m_helper.Pause ();
NotifyCourseChange ();
m_event = Simulator::Schedule (pause, &RandomWaypointMobilityModel::BeginWalk, this);
}
Vector
RandomWaypointMobilityModel::DoGetPosition (void) const
{
return m_helper.GetCurrentPosition ();
}
void
RandomWaypointMobilityModel::DoSetPosition (const Vector &position)
{
m_helper.InitializePosition (position);
Simulator::Remove (m_event);
Simulator::ScheduleNow (&RandomWaypointMobilityModel::Start, this);
}
Vector
RandomWaypointMobilityModel::DoGetVelocity (void) const
{
return m_helper.GetVelocity ();
}
} // namespace ns3