/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA, Gustavo Carneiro
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Gustavo Carneiro <gjcarneiro@gmail.com>,
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef OBJECT_H
#define OBJECT_H
#include <stdint.h>
#include <string>
#include <vector>
#include "ptr.h"
#include "callback.h"
#include "attribute.h"
#include "object-base.h"
#include "attribute-helper.h"
#include "attribute-list.h"
namespace ns3 {
class CallbackBase;
class Object;
class AttributeAccessor;
class AttributeValue;
class AttributeList;
class TraceSourceAccessor;
/**
* \brief a base class which provides memory management and object aggregation
*
*/
class Object : public ObjectBase
{
public:
static TypeId GetTypeId (void);
Object ();
virtual ~Object ();
virtual TypeId GetInstanceTypeId (void) const;
/**
* \param name the name of the attribute to set
* \param value the name of the attribute to set
*
* Set a single attribute. This cannot fail: if the input is invalid,
* it will crash immediately.
*/
void SetAttribute (std::string name, Attribute value);
/**
* \param name the name of the attribute to set
* \param value the name of the attribute to set
* \returns true if the requested attribute exists and could be set,
* false otherwise.
*/
bool SetAttributeFailSafe (std::string name, Attribute value);
/**
* \param name the name of the attribute to read
* \param value a reference to the string where the value of the
* attribute should be stored.
* \returns true if the requested attribute was found, false otherwise.
*/
bool GetAttribute (std::string name, std::string &value) const;
/**
* \param name the name of the attribute to read
* \returns the attribute read.
*
* If the input attribute name does not exist, this method crashes.
*/
Attribute GetAttribute (std::string name) const;
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb);
bool TraceConnectWithoutContext (std::string name, std::string context, const CallbackBase &cb);
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb);
bool TraceDisconnectWithoutContext (std::string name, std::string context, const CallbackBase &cb);
/**
* Increment the reference count. This method should not be called
* by user code. Object instances are expected to be used in conjunction
* of the Ptr template which would make calling Ref unecessary and
* dangerous.
*/
inline void Ref (void) const;
/**
* Decrement the reference count. This method should not be called
* by user code. Object instances are expected to be used in conjunction
* of the Ptr template which would make calling Ref unecessary and
* dangerous.
*/
inline void Unref (void) const;
/**
* \returns a pointer to the requested interface or zero if it could not be found.
*/
template <typename T>
Ptr<T> GetObject (void) const;
/**
* \param tid the interface id of the requested interface
* \returns a pointer to the requested interface or zero if it could not be found.
*/
template <typename T>
Ptr<T> GetObject (TypeId tid) const;
/**
* Run the DoDispose methods of this object and all the
* objects aggregated to it.
* After calling this method, the object is expected to be
* totally unusable except for the Ref and Unref methods.
* It is an error to call Dispose twice on the same object
* instance
*/
void Dispose (void);
/**
* \param other another object pointer
*
* This method aggregates the two objects together: after this
* method returns, it becomes possible to call GetObject
* on one to get the other, and vice-versa.
*/
void AggregateObject (Ptr<Object> other);
protected:
/**
* This method is called by Object::Dispose.
* Subclasses are expected to override this method and chain
* up to their parent's implementation once they are done.
*/
virtual void DoDispose (void);
virtual void NotifyConstructionCompleted (void);
private:
template <typename T>
friend Ptr<T> CreateObject (const AttributeList &attributes);
template <typename T>
friend Ptr<T> CopyObject (Ptr<T> object);
friend class ObjectFactory;
bool DoSet (Ptr<const AttributeAccessor> spec, Attribute intialValue,
Ptr<const AttributeChecker> checker, Attribute value);
Ptr<Object> DoGetObject (TypeId tid) const;
bool Check (void) const;
bool CheckLoose (void) const;
/**
* Attempt to delete this object. This method iterates
* over all aggregated objects to check if they all
* have a zero refcount. If yes, the object and all
* its aggregates are deleted. If not, nothing is done.
*/
void MaybeDelete (void) const;
/**
* \param tid an TypeId
*
* Invoked from ns3::CreateObject only.
* Initialize the m_tid member variable to
* keep track of the type of this object instance.
*/
void SetTypeId (TypeId tid);
/**
* \param attributes the attribute values used to initialize
* the member variables of this object's instance.
*
* Invoked from ns3::CreateObject only.
* Initialize all the member variables which were
* registered with the associated TypeId.
*/
void Construct (const AttributeList &attributes);
/**
* The reference count for this object. Each aggregate
* has an individual reference count. When the global
* reference count (the sum of all reference counts)
* reaches zero, the object and all its aggregates is
* deleted.
*/
mutable uint32_t m_count;
/**
* Identifies the type of this object instance.
*/
TypeId m_tid;
/**
* Set to true when the DoDispose method of the object
* has run, false otherwise.
*/
bool m_disposed;
mutable bool m_collecting;
/**
* A pointer to the next aggregate object. This is a circular
* linked list of aggregated objects: the last one points
* back to the first one. If an object is not aggregated to
* any other object, the value of this field is equal to the
* value of the 'this' pointer.
*/
Object *m_next;
};
} // namespace ns3
namespace ns3 {
/*************************************************************************
* The TypeId implementation which depends on templates
*************************************************************************/
template <typename T>
TypeId
TypeId::SetParent (void)
{
return SetParent (T::GetTypeId ());
}
template <typename T>
TypeId
TypeId::AddConstructor (void)
{
struct Maker {
static ObjectBase * Create () {
ObjectBase * base = new T ();
return base;
}
};
Callback<ObjectBase *> cb = MakeCallback (&Maker::Create);
DoAddConstructor (cb);
return *this;
}
/*************************************************************************
* The Object implementation which depends on templates
*************************************************************************/
void
Object::Ref (void) const
{
m_count++;
}
void
Object::Unref (void) const
{
NS_ASSERT (Check ());
m_count--;
if (m_count == 0)
{
MaybeDelete ();
}
}
template <typename T>
Ptr<T>
Object::GetObject () const
{
Ptr<Object> found = DoGetObject (T::GetTypeId ());
if (found != 0)
{
return Ptr<T> (dynamic_cast<T *> (PeekPointer (found)));
}
return 0;
}
template <typename T>
Ptr<T>
Object::GetObject (TypeId tid) const
{
Ptr<Object> found = DoGetObject (tid);
if (found != 0)
{
return Ptr<T> (dynamic_cast<T *> (PeekPointer (found)));
}
return 0;
}
/*************************************************************************
* The helper functions which need templates.
*************************************************************************/
template <typename T>
Ptr<T> CopyObject (Ptr<T> o)
{
Ptr<T> p = Ptr<T> (new T (*PeekPointer (o)), false);
p->SetTypeId (T::GetTypeId ());
return p;
}
template <typename T>
Ptr<T> CreateObject (const AttributeList &attributes)
{
Ptr<T> p = Ptr<T> (new T (), false);
p->SetTypeId (T::GetTypeId ());
p->Object::Construct (attributes);
return p;
}
template <typename T>
Ptr<T>
CreateObject (std::string n1 = "", Attribute v1 = Attribute (),
std::string n2 = "", Attribute v2 = Attribute (),
std::string n3 = "", Attribute v3 = Attribute (),
std::string n4 = "", Attribute v4 = Attribute (),
std::string n5 = "", Attribute v5 = Attribute (),
std::string n6 = "", Attribute v6 = Attribute (),
std::string n7 = "", Attribute v7 = Attribute (),
std::string n8 = "", Attribute v8 = Attribute (),
std::string n9 = "", Attribute v9 = Attribute ())
{
AttributeList attributes;
if (n1 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n1, v1);
if (n2 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n2, v2);
if (n3 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n3, v3);
if (n4 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n4, v4);
if (n5 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n5, v5);
if (n6 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n6, v6);
if (n7 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n7, v7);
if (n8 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n8, v8);
if (n9 == "")
{
goto end;
}
attributes.SetWithTid (T::GetTypeId (), n9, v9);
end:
return CreateObject<T> (attributes);
}
} // namespace ns3
#endif /* OBJECT_H */