--- a/src/core/names.h Sat May 30 10:38:27 2009 -0700
+++ b/src/core/names.h Sat May 30 15:20:56 2009 -0700
@@ -45,7 +45,7 @@
* ("/Names") in the path.
*
* As well as specifying a name at the root of the "/Names" namespace, the
- * the <name> parameter can contain a path that fully qualifies the name to
+ * name parameter can contain a path that fully qualifies the name to
* be added. For example, if you previously have named an object "client"
* in the root namespace as above, you could name an object "under" that
* name by making a call like Names::Add ("/Names/client/eth0", obj). This
@@ -63,9 +63,9 @@
*
* \param name The name of the object you want to associate; which may be
* prepended with a path to that object.
- * \param obj A smart pointer to the object itself.
+ * \param object A smart pointer to the object itself.
*/
- static void Add (std::string name, Ptr<Object> obj);
+ static void Add (std::string name, Ptr<Object> object);
/**
* \brief An intermediate form of Names::Add allowing you to provide a path to
@@ -94,7 +94,7 @@
* \param path A path name describing a previously named object under which
* you want this new name to be defined.
* \param name The name of the object you want to associate.
- * \param obj A smart pointer to the object itself.
+ * \param object A smart pointer to the object itself.
*
* \see Names::Add (Ptr<Object> context, std::string name, Ptr<Object> object);
*/
@@ -145,7 +145,7 @@
* \param context A smart pointer to an object that is used in place of the path
* under which you want this new name to be defined.
* \param name The name of the object you want to associate.
- * \param obj A smart pointer to the object itself.
+ * \param object A smart pointer to the object itself.
*/
static void Add (Ptr<Object> context, std::string name, Ptr<Object> object);
@@ -162,7 +162,7 @@
* level ("/Names") in the path.
*
* As well as specifying a name at the root of the "/Names" namespace, the
- * the <name> parameter can contain a path that fully qualifies the name to
+ * name parameter can contain a path that fully qualifies the name to
* be changed. For example, if you previously have (re)named an object
* "server" in the root namespace as above, you could then rename an object
* "under" that name by making a call like Names::Rename ("/Names/server/csma", "eth0").