author | Andrey Mazo <mazo@iitp.ru> |
Fri, 23 Apr 2010 15:09:31 +0400 | |
changeset 6273 | 8d70de29d514 |
parent 3560 | 5aa65b1ea001 |
permissions | -rw-r--r-- |
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ |
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/* |
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* Copyright (c) 2008 University of Washington |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License version 2 as |
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* published by the Free Software Foundation; |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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*/ |
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|
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#ifndef SYNCHRONIZER_H |
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#define SYNCHRONIZER_H |
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|
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#include <stdint.h> |
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#include "nstime.h" |
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#include "ns3/object.h" |
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|
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namespace ns3 { |
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|
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/** |
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* @brief Base class used for synchronizing the simulation events to some |
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* real time "wall clock." |
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* |
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* The simulation clock is maintained as a 64-bit integer in a unit specified |
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* by the user through the TimeStepPrecision::Set function. This means that |
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* it is not possible to specify event expiration times with anything better |
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* than this user-specified accuracy. We use this clock for the simulation |
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* time. |
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* |
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* The real-time clock is maintained as a 64-bit integer count of nanoseconds. |
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* |
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* The synchronization between the simulation clock and the real-time clock |
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* is maintained using a combination of sleep-waiting, busy-waiting and a |
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* feedback loop. |
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*/ |
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class Synchronizer : public Object |
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{ |
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public: |
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static TypeId GetTypeId (void); |
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|
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Synchronizer (); |
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virtual ~Synchronizer (); |
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|
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/** |
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* @brief Return true if this synchronizer is actually synchronizing to a |
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* realtime clock. The simulator sometimes needs to know this. |
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* @returns True if locked with realtime, false if not. |
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*/ |
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bool Realtime (void); |
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/** |
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* @brief Retrieve the value of the origin of the underlying normalized wall |
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* clock time in simulator timestep units. |
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* |
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* @returns The normalized wall clock time (in simulator timestep units). |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::SetOrigin |
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*/ |
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uint64_t GetCurrentRealtime (void); |
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|
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/** |
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* @brief Establish a correspondence between a simulation time and the |
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* synchronizer real time. |
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* |
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* This method is expected to be called at the "instant" before simulation |
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* begins. At this point, simulation time = 0, and a |
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* set = 0 in this method. We then associate this time with the current |
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* value of the real time clock that will be used to actually perform the |
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* synchronization. |
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* |
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* Subclasses are expected to implement the corresponding DoSetOrigin pure |
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* virtual method to do the actual real-time-clock-specific work of making the |
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* correspondence mentioned above. |
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* |
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* @param ts The simulation time we should use as the origin (in simulator |
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* timestep units). |
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* @see TimeStepPrecision::Get |
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* @see TimeStepPrecision::DoSetOrigin |
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*/ |
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void SetOrigin (uint64_t ts); |
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/** |
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* @brief Retrieve the value of the origin of the simulation time in |
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* simulator timestep units. |
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* |
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* @returns The simulation time used as the origin (in simulator timestep |
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* units). |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::SetOrigin |
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*/ |
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uint64_t GetOrigin (void); |
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/** |
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* @brief Retrieve the difference between the real time clock used to |
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* synchronize the simulation and the simulation time (in simulator timestep |
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* units). |
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* |
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* @param ts Simulation timestep from the simulator interpreted as current time |
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* in the simulator. |
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* @returns Simulation timestep (in simulator timestep units) minus origin |
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* time (stored internally in nanosecond units). |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::SetOrigin |
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* @see Synchronizer::DoGetDrift |
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*/ |
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int64_t GetDrift (uint64_t ts); |
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|
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/** |
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* @brief Wait until the real time is in sync with the specified simulation |
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* time or until the synchronizer is Sigalled. |
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* |
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* This is where the real work of synchronization is done. The Time passed |
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* in as a parameter is the simulation time. The job of Synchronize is to |
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* translate from simulation time to synchronizer time (in a perfect world |
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* this is the same time) and then figure out how long in real-time it needs |
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* to wait until that synchronizer / simulation time comes around. |
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* |
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* Subclasses are expected to implement the corresponding DoSynchronize pure |
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* virtual method to do the actual real-time-clock-specific work of waiting |
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* (either busy-waiting or sleeping, or some combination thereof) until the |
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* requested simulation time. |
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* |
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* @param tsCurrent The current simulation time (in simulator timestep units). |
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* @param tsDelay The simulation time we need to wait for (in simulator |
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* timestep units). |
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* @returns True if the function ran to completion, false if it was interrupted |
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* by a Signal. |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::DoSynchronize |
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* @see Synchronizer::Signal |
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*/ |
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bool Synchronize (uint64_t tsCurrent, uint64_t tsDelay); |
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|
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/** |
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* @brief Tell a possible simulator thread waiting in the Synchronize method |
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* that an event has happened which demands a reevaluation of the wait time. |
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* This will cause the thread to wake and return to the simulator proper |
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* where it can get its bearings. |
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* |
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* @see Synchronizer::Synchronize |
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* @see Synchronizer::DoSignal |
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*/ |
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void Signal (void); |
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|
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/** |
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* @brief Set the condition variable that tells a possible simulator thread |
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* waiting in the Synchronize method that an event has happened which demands |
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* a reevaluation of the wait time. |
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* |
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* @see Synchronizer::Signal |
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*/ |
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void SetCondition (bool); |
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|
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/** |
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* @brief Ask the synchronizer to remember what time it is. Typically used |
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* with EventEnd to determine the real execution time of a simulation event. |
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* |
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* @see Synchronizer::EventEnd |
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* @see TimeStepPrecision::Get |
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*/ |
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void EventStart (void); |
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|
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/** |
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* @brief Ask the synchronizer to return the time step between the instant |
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* remembered during EventStart and now. Used in conjunction with EventStart |
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* to determine the real execution time of a simulation event. |
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* |
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* @see Synchronizer::EventStart |
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* @see TimeStepPrecision::Get |
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*/ |
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uint64_t EventEnd (void); |
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|
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protected: |
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/** |
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* @brief Establish a correspondence between a simulation time and a |
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* wall-clock (real) time. |
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* |
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* @internal |
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* |
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* There are three timelines involved here: the simulation time, the |
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* (absolute) wall-clock time and the (relative) synchronizer real time. |
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* Calling this method makes a correspondence between the origin of the |
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* synchronizer time and the current wall-clock time. |
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* |
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* This method is expected to be called at the "instant" before simulation |
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* begins. At this point, simulation time = 0, and synchronizer time is |
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* set = 0 in this method. We then associate this time with the current |
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* value of the real time clock that will be used to actually perform the |
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* synchronization. |
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* |
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* Subclasses are expected to implement this method to do the actual |
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* real-time-clock-specific work of making the correspondence mentioned above. |
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* for example, this is where the differences between Time parameters and |
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* parameters to clock_nanosleep would be dealt with. |
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* |
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* @param ns The simulation time we need to use as the origin (normalized to |
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* nanosecond units). |
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* @see Synchronizer::SetOrigin |
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* @see TimeStepPrecision::Get |
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208 |
*/ |
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209 |
virtual void DoSetOrigin (uint64_t ns) = 0; |
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|
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211 |
/** |
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212 |
* @brief Return true if this synchronizer is actually synchronizing to a |
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* realtime clock. The simulator sometimes needs to know this. |
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* |
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* @internal |
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216 |
* |
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* Subclasses are expected to implement this method to tell the outside world |
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* whether or not they are synchronizing to a realtime clock. |
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219 |
* |
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* @returns True if locked with realtime, false if not. |
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221 |
*/ |
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virtual bool DoRealtime (void) = 0; |
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|
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/** |
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* @brief Retrieve the value of the origin of the underlying normalized wall |
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* clock time in simulator timestep units. |
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* |
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* @internal |
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* |
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* Subclasses are expected to implement this method to do the actual |
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231 |
* real-time-clock-specific work of getting the current time. |
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232 |
* |
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* @returns The normalized wall clock time (in nanosecond units). |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::SetOrigin |
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236 |
*/ |
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virtual uint64_t DoGetCurrentRealtime (void) = 0; |
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238 |
|
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239 |
/** |
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240 |
* @brief Wait until the real time is in sync with the specified simulation |
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241 |
* time. |
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242 |
* |
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* @internal |
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244 |
* |
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* This is where the real work of synchronization is done. The Time passed |
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* in as a parameter is the simulation time. The job of Synchronize is to |
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* translate from simulation time to synchronizer time (in a perfect world |
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* this is the same time) and then figure out how long in real-time it needs |
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* to wait until that synchronizer / simulation time comes around. |
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* |
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* Subclasses are expected to implement this method to do the actual |
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* real-time-clock-specific work of waiting (either busy-waiting or sleeping, |
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* or some combination) until the requested simulation time. |
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* |
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* @param nsCurrent The current simulation time (normalized to nanosecond |
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* units). |
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* @param nsDelay The simulation time we need to wait for (normalized to |
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* nanosecond units). |
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* @returns True if the function ran to completion, false if it was interrupted |
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* by a Signal. |
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* @see Synchronizer::Synchronize |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::Signal |
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*/ |
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virtual bool DoSynchronize (uint64_t nsCurrent, uint64_t nsDelay) = 0; |
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|
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/** |
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* @brief Declaration of the method used to tell a possible simulator thread |
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* waiting in the DoSynchronize method that an event has happened which |
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* demands a reevaluation of the wait time. |
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* |
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* @see Synchronizer::Signal |
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*/ |
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virtual void DoSignal (void) = 0; |
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|
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/** |
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* @brief Declaration of the method used to set the condition variable that |
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* tells a possible simulator thread waiting in the Synchronize method that an |
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* event has happened which demands a reevaluation of the wait time. |
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* |
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* @see Synchronizer::SetCondition |
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*/ |
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virtual void DoSetCondition (bool) = 0; |
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|
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/** |
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* @brief Declaration of method used to retrieve drift between the real time |
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* clock used to synchronize the simulation and the current simulation time. |
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* |
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* @internal |
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* |
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* @param ns Simulation timestep from the simulator normalized to nanosecond |
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* steps. |
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* @returns Drift in nanosecond units. |
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* @see TimeStepPrecision::Get |
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* @see Synchronizer::SetOrigin |
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* @see Synchronizer::GetDrift |
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*/ |
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virtual int64_t DoGetDrift (uint64_t ns) = 0; |
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|
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virtual void DoEventStart (void) = 0; |
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virtual uint64_t DoEventEnd (void) = 0; |
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|
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uint64_t m_realtimeOriginNano; |
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uint64_t m_simOriginNano; |
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|
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private: |
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/** |
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* @brief Convert a simulator time step (which can be steps of time in a |
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* user-specified unit) to a normalized time step in nanosecond units. |
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* |
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* @internal |
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* |
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* @param ts The simulation time step to be normalized. |
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* @returns The simulation time step normalized to nanosecond units. |
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* @see TimeStepPrecision::Get |
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*/ |
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uint64_t TimeStepToNanosecond (uint64_t ts); |
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|
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/** |
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* @brief Convert a normalized nanosecond count into a simulator time step |
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* (which can be steps of time in a user-specified unit). |
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* |
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* @internal |
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* |
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* @param ns The nanosecond count step to be converted |
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* @returns The simulation time step to be interpreted in appropriate units. |
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* @see TimeStepPrecision::Get |
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*/ |
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uint64_t NanosecondToTimeStep (uint64_t ns); |
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}; |
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|
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}; // namespace ns3 |
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#endif /* SYNCHRONIZER_H */ |