author | Tom Henderson <tomh@tomh.org> |
Mon, 02 Jun 2008 21:21:16 -0700 | |
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parent 3183 | fc3b2e03e61e |
child 3222 | f61c17b62fd1 |
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ |
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/* |
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* Copyright (c) 2006 Georgia Tech Research Corporation |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License version 2 as |
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* published by the Free Software Foundation; |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* Author: George F. Riley<riley@ece.gatech.edu> |
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*/ |
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#ifndef __APPLICATION_H__ |
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#define __APPLICATION_H__ |
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#include "ns3/event-id.h" |
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#include "ns3/nstime.h" |
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#include "ns3/object.h" |
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#include "ns3/ptr.h" |
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#include "ns3/node.h" |
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namespace ns3 { |
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class Node; |
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class RandomVariable; |
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/** |
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* \ingroup node |
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* \defgroup application Application |
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* |
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* \brief The base class for all ns3 applicationes |
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* |
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* Class Application is the base class for all ns3 applications. |
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* Applications are associated with individual nodes. |
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* |
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* Conceptually, an application has zero or more Socket |
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* objects associated with it, that are created using the Socket |
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* creation API of the Kernel capability. The Socket object |
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* API is modeled after the |
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* well-known BSD sockets interface, although it is somewhat |
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* simplified for use with ns3. Further, any socket call that |
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* would normally "block" in normal sockets will return immediately |
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* in ns3. A set of "upcalls" are defined that will be called when |
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* the previous blocking call would normally exit. THis is documented |
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* in more detail Socket class in socket.h. |
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*/ |
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class Application : public Object |
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{ |
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public: |
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static TypeId GetTypeId (void); |
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Application (); |
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virtual ~Application (); |
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/** |
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* \brief Specify application start time |
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* \param startTime Start time for this application, |
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* relative to the current simulation time. |
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* |
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* Applications start at various times in the simulation scenario. |
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* The Start method specifies when the application should be |
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* started. The application subclasses should override the |
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* private "StartApplication" method defined below, which is called at the |
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* time specified, to cause the application to begin. |
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*/ |
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void Start (const Time& startTime); |
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/** |
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* \brief Specify application start time. |
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* \param startVariable the random variable to use to pick |
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* the real start time as a relative time, in units of |
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* seconds, relative to the current simulation time. |
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*/ |
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void Start (const RandomVariable& startVariable); |
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/** |
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* \brief Specify application stop time |
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* \param stopTime Stop time for this application, relative to the |
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* current simulation time. |
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* |
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* Once an application has started, it is sometimes useful |
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* to stop the application. The Stop method specifies when an |
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* application is to stop. The application subclasses should override |
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* the private StopApplication method, to be notified when that |
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* time has come. |
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*/ |
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void Stop (const Time& stopTime); |
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/** |
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* \brief Specify application stop time |
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* \param stopVariable the random variable to use to pick |
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* the real stop time, in units of seconds, |
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* relative to the current simulation time. |
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*/ |
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void Stop (const RandomVariable& stopVariable); |
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/** |
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* \returns the Node to which this Application object is attached. |
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*/ |
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Ptr<Node> GetNode () const; |
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/** |
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* \param node the node to which this Application object is attached. |
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*/ |
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void SetNode (Ptr<Node> node); |
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private: |
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/** |
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* \brief Application specific startup code |
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* |
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* The StartApplication method is called at the start time specifed by Start |
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* This method should be overridden by all or most application |
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* subclasses. |
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*/ |
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virtual void StartApplication (void); |
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/** |
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* \brief Application specific shutdown code |
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* |
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* The StopApplication method is called at the stop time specifed by Stop |
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* This method should be overridden by all or most application |
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* subclasses. |
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*/ |
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virtual void StopApplication (void); |
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protected: |
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virtual void DoDispose (void); |
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void ScheduleStart (const Time &time); |
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void ScheduleStop (const Time &time); |
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EventId m_startEvent; |
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EventId m_stopEvent; |
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Ptr<Node> m_node; |
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}; |
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} //namespace ns3 |
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#endif |