src/internet-stack/nsc-tcp-socket-impl.h
author Florian Westphal <fw@strlen.de>
Wed Jul 15 18:46:14 2009 +0200 (2009-07-15)
changeset 4685 ae536d9e0d6d
parent 3778 78c4c41557f3
permissions -rw-r--r--
nsc: move nsc glue code from nsc-tcp-l4-protocol to node/nsc-glue.cc.

known problems:
- sim_interface.h is duplicated
- nsc-glue.cc adds hooks in node.cc, "hijacks" incoming packets
- nsc-glue exports NSCs INetStack (instead of wrapping it completely)
- nsc-tcp-l4-protocol and nsc-tcp-socket-impl make calls into nsc-glue
- nsc-tcp-socket-impl should really be "nsc-socket-core" (or something
like that)

needs fixing on nsc side:
- no support for multiple interfaces yet (also not yet supported
on nsc side)
- nsc initialisation still tied to IP (Adding an Interface and assigning the
IP address is a single step; it should be separate)

maybe there is more.

There is a NSC_NEXT define in nsc-glue.h, its main purpose is to flag
the places where the NSC API needs to be adapted to support multiple
interfaces in nsc.
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/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation;
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 */
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#ifndef NSC_TCP_SOCKET_IMPL_H
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#define NSC_TCP_SOCKET_IMPL_H
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#include <stdint.h>
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#include <queue>
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#include <vector>
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#include "ns3/callback.h"
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#include "ns3/traced-value.h"
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#include "ns3/tcp-socket.h"
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#include "ns3/ptr.h"
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#include "ns3/ipv4-address.h"
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#include "ns3/inet-socket-address.h"
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#include "ns3/event-id.h"
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#include "tcp-typedefs.h"
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#include "pending-data.h"
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#include "sequence-number.h"
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#include "rtt-estimator.h"
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class INetStreamSocket;
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namespace ns3 {
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class Ipv4EndPoint;
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class Node;
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class Packet;
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class NscTcpL4Protocol;
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class TcpHeader;
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/**
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 * \ingroup socket
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 * \ingroup nsctcp
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 *
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 * \brief Socket logic for the NSC TCP sockets.  
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 * 
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 * Most of the TCP internal
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 * logic is handled by the NSC tcp library itself; this class maps ns3::Socket
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 * calls to the NSC TCP library.
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 */
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class NscTcpSocketImpl : public TcpSocket
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{
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public:
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  static TypeId GetTypeId (void);
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  /**
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   * Create an unbound tcp socket.
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   */
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  NscTcpSocketImpl ();
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  NscTcpSocketImpl (const NscTcpSocketImpl& sock);
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  virtual ~NscTcpSocketImpl ();
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  void SetNode (Ptr<Node> node);
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  void SetTcp (Ptr<NscTcpL4Protocol> tcp);
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  void SetRtt (Ptr<RttEstimator> rtt);
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  virtual enum SocketErrno GetErrno (void) const;
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  virtual Ptr<Node> GetNode (void) const;
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  virtual int Bind (void);
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  virtual int Bind (const Address &address);
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  virtual int Close (void);
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  virtual int ShutdownSend (void);
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  virtual int ShutdownRecv (void);
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  virtual int Connect(const Address &address);
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  virtual int Listen(void);
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  virtual uint32_t GetTxAvailable (void) const;
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  virtual int Send (Ptr<Packet> p, uint32_t flags);
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  virtual int SendTo(Ptr<Packet> p, uint32_t flags, const Address &toAddress);
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  virtual uint32_t GetRxAvailable (void) const;
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  virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags);
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  virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags,
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    Address &fromAddress);
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  virtual int GetSockName (Address &address) const; 
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private:
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  void NSCWakeup(void);
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  friend class Tcp;
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  // invoked by Tcp class
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  int FinishBind (void);
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  void ForwardUp (Ptr<Packet> p, Ipv4Address ipv4, uint16_t port);
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  void Destroy (void);
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  //methods for state
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  bool SendPendingData(void);
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  bool ReadPendingData(void);
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  bool Accept(void);
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  void CompleteFork(void);
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  void ConnectionSucceeded();
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  // Manage data tx/rx
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  // XXX This should be virtual and overridden
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  Ptr<NscTcpSocketImpl> Copy ();
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  // attribute related
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  virtual void SetSndBufSize (uint32_t size);
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  virtual uint32_t GetSndBufSize (void) const;
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  virtual void SetRcvBufSize (uint32_t size);
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  virtual uint32_t GetRcvBufSize (void) const;
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  virtual void SetSegSize (uint32_t size);
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  virtual uint32_t GetSegSize (void) const;
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  virtual void SetAdvWin (uint32_t window);
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  virtual uint32_t GetAdvWin (void) const;
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  virtual void SetSSThresh (uint32_t threshold);
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  virtual uint32_t GetSSThresh (void) const;
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  virtual void SetInitialCwnd (uint32_t cwnd);
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  virtual uint32_t GetInitialCwnd (void) const;
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  virtual void SetConnTimeout (Time timeout);
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  virtual Time GetConnTimeout (void) const;
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  virtual void SetConnCount (uint32_t count);
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  virtual uint32_t GetConnCount (void) const;
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  virtual void SetDelAckTimeout (Time timeout);
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  virtual Time GetDelAckTimeout (void) const;
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  virtual void SetDelAckMaxCount (uint32_t count);
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  virtual uint32_t GetDelAckMaxCount (void) const;
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  enum Socket::SocketErrno GetNativeNs3Errno(int err) const;
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  uint32_t m_delAckMaxCount;
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  Time m_delAckTimeout;
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  Ipv4EndPoint *m_endPoint;
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  Ptr<Node> m_node;
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  Ptr<NscTcpL4Protocol> m_tcp;
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  Ipv4Address m_remoteAddress;
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  uint16_t m_remotePort;
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  //these two are so that the socket/endpoint cloning works
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  Ipv4Address m_localAddress;
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  uint16_t m_localPort;
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  InetSocketAddress m_peerAddress;
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  enum SocketErrno m_errno;
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  bool m_shutdownSend;
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  bool m_shutdownRecv;
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  bool m_connected;
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  //manage the state infomation
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  States_t m_state;
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  bool m_closeOnEmpty;
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  //needed to queue data when in SYN_SENT state
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  std::queue<Ptr<Packet> > m_txBuffer;
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  uint32_t m_txBufferSize;
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  // Window management
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  uint32_t                       m_segmentSize;          //SegmentSize
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  uint32_t                       m_rxWindowSize;
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  uint32_t                       m_advertisedWindowSize; //Window to advertise
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  TracedValue<uint32_t>          m_cWnd;                 //Congestion window
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  uint32_t                       m_ssThresh;             //Slow Start Threshold
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  uint32_t                       m_initialCWnd;          //Initial cWnd value
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  // Round trip time estimation
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  Ptr<RttEstimator> m_rtt;
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  Time m_lastMeasuredRtt;
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  // Timer-related members
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  Time              m_cnTimeout; 
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  uint32_t          m_cnCount;
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  // Temporary queue for delivering data to application
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  std::queue<Ptr<Packet> > m_deliveryQueue;
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  uint32_t m_rxAvailable;
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  INetStreamSocket* m_nscTcpSocket;
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  // Attributes
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  uint32_t m_sndBufSize;   // buffer limit for the outgoing queue
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  uint32_t m_rcvBufSize;   // maximum receive socket buffer size
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};
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}//namespace ns3
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#endif /* NSC_TCP_SOCKET_IMPL_H */